For this tutorial, I have covered my dock in a noise texture within diffuse colour and self-illumination so that it looked like this. Selecting black and yellow for the colours and changing the settings of the noise parameters: High: 0.63, Levels: 3.0, Size: 3.0, Low: 0.549, Phase: 0.0. Here is the dock.
For this tutorial, I began to use a partical system selection called PF source.
Particle View
- Birth
- Position Objects (Select docks)
- Shape Facing (Select Camera)
- Display (Geometry..thought I've changed it to diamonds)
- Force (Select Wind)
- Delete
The position is surface with grayscale
Life is 8 and Varitey is 3 in Delete.
I added to wind so that the parictles would blow upwards. Changing the suggested sugesstions from the video as my object is slightly larger that the sphere. The Force is -50, its placed in spherical, the turbulence is 10, frequency is 0.5 and the scale is 0.1.
These are the materials made:
I followed the instructions to make the fire/smoke material before adding it to the particle view by using Material Dynamic. I've increased the particle size and this should be the part where it looks like there is smoke coming from the docks....
Oh if only it was that easy.......
It seems the fire texture doesn't want to apply itself.......
It's a slightly scary scene so far.....
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