The module was perhaps tricky but easy at the same time. Since it was group work this time round, I guess it can be hard to get the idea across if one member of the team isn't as committed as the other members are. I think that we had done an alright job at the end of the day, there are some things that I would have done better if I had to render the scene or placed the camera in a different position....either way, it came out good.
Modelling the landscape...using reference images did help a bit but it was tricky. I know for a fact that I will have to improve my skills on creating mountains and terrain...especially if I want to create my own web series in the future. The Maps came out pretty...maybe I should have added some water to make it a realistic looking map or gone a different direction and based the maps on the original World War Two maps. The fire...I thought that my fire attempt was quiet alright for my first attempt with the particle system, maybe I should have blogged more on it but learning the PF Source will come in handy...I'll just have to edit the settings slightly more so that the fire would look less smoky. Luckily, I didn't have any problems with the Unwrap UVW, the terrain was laid out simply enough so placing the materials within the mapping area on Photoshop was quick and simple. I do kinda wished that I could have modelled the terrain slightly better though to go with the realistic textures.
Leanne's Buildings were....AWESOME. The unwrap code on those things...I would have struggled slightly. I'm glad that she had done the buildings. Scott's ships turned out fine...though there was times where I suggested to add things to the model as well as telling him multiple times to use the Unwrap UVW tool. Dan....*sigh* Sadly, he didn't follow the script when he drew his storyboard for his scenes so he placed the camera in the wrong place. His planes seemed too box like as well, we had tried to advise him but it didn't look like he listened to our advice.
When it came to animating, it seemed that there wasn't much problems. Though there was multiple times when our renders became 200 hours long, we managed to pull through. Scott's water came out well, which is great for the fact that we needed water. Leanne's explosions was a BLAST!! Get it? Blast! Because it blew up........I'm not sure on Dan's lighting, we had sorted out the daylight system for the Pearl Harbor scene and his blog doesn't say much on his work with the daylight system so I'm not entirely sure if he did it at all and just stole the one that I had done.....oh well, at least the sky looks great.
This time around, I didn't place a material plane to block the line between the ground and the daylight system so...that bit didn't look great in some of the renders, it was only when we had placed the camera in a certain angle that we got awesome pretty shots.
For our group project, somethings came out good...somethings came out wrong. I guess that's what you learn while being in a team. If we work together and most of us are committed then it shouldn't be a problem when looking for projects in the real world. I'm just glad that I have a better understanding for some landscape modellings and the partical system. It will be great for future projects.
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