Wednesday, 24 October 2012

Work on Operation Z Map

Today, I have been working on one of the Map scenes for the Pearl Habour Animation. At the beginning, it was a bit trickey to decide how to do the work.

I first tried to apply the leaf tutorial into affect but I had drawn the island wrong by forgetting the gap for the Pearl Habour base.

My second try, I thought I would try and draw the island on 3DMAX, using the line tool, which was all fine but the island looked too shape egded for my liking and it was hard to edit the island to add the mountains and make it look map shaped....

Displace 

The third time around, with the lecturer's aid, I learned a new feature in 3DMAX, known as Displace. With a plane, Displace allows you to form the shape of an bitmat image within the plane itself. With this, I could get the shape of the Island and do the edits to the island like I wanted....Happy Days.

Because it was a map, I picked this texture for the map for the time begin...


With the plane in place and the image created in the right shape this time round, I began to form the shape of the island and create the mountains on that island. This is what I got....

 
With the island shape sorted for the time being, I went into photoshop and began to create the material texture for the map so that the map could stand out more on the old map material itself. This is what I came out with....
 

 With the texture done, I added it to the map and applied UVW Mapping to let it fit with the shape of the map...
 
 


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