Wednesday, 31 October 2012

Making Pearl Habour

After finishing the maps up, I thought that it was time to start work on the actual island and the base itself, which I thought would be interesting to see what I come out with since this will be the first attempt in making terrain.

Websites looked at:

http://www.youtube.com/watch?v=VK6nCZUzYDI
 
At first, I had made the base the same way I had made the maps, by using displace. The only problem was that when I had finished making it, I realised that I will properly need to make some of the landscape that would be seen in shots from the view of the camera, something that a simple plane wouldn't be able to cover up.



Terrain
When I was looking for a way to create terrain, I came across the first site. The way to texture caught my eye so I thought that I could give it a go. For some reason though, 3DS Max didn't have the Garment Maker Modifer that it had mentioned so I came across the second link to explain how to us the Terrain tool in Compound Materials. Using lines, I was able to create a basic island look to go with the base, with the Oahu Island mountains.

After messing with the terrain for a bit, I continued to follow the tutorial from the site that I was looking at when it mentioned Vertex Painting, seeing that it was on 3DS Max. I gave it a try.

Using the tablet, I shaded the island and tried to texture the island.

Following the instructions, I managed to get a as as the material part when the mixing of textures didn't seem to want to work and only show one texture. It was fixed for about two seconds when I added UVW Mapping and changed it to a box but the problem couldn't be fix. In the end, I thought that I should try out Unwrap UVW since the island wasn't a complicated shape like houses are......

Unwrap UVW


With the image plane behind the Island, its slowly coming along. It should be ready to place buildings and models on it soon ^^ Hopefully I can get water going......I should have really picked to learn water....my bad.



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