Wednesday, 28 November 2012

Problems

WHAT THE HELL!!!

The Island is floating, the fences are off balance, the textures on the buildings are going everywhere. It's week 10 and our model are having a flying competition!! *slam heads on desk*

I quickly fixed the problem, replacing the fences before sendings the new copy to the others. I am currently working on my scenes. At the moment, I am not needed for the smoke effect but I have started to look into tutorials. It's a shame that this 3DMAX doesn't have FumesFX...that effect made realitistic smoke and fire....I really want it. But the scenes of the maps are coming along, I have done a test run on the first half of one scene and am currently rendering that scene again. Here is the test:


Wednesday, 21 November 2012

Week 8 and Week 9

Oops! Forgot to update.

Most of the models from the others have been passed over to me, including the water effect, making the scenes more pretty. I had re-done the air base island because my first attempt was just....horrible. Here are the sceneshoots of the work. The screenshots will include the water effect with to boats and buidlings in place and shots of the new island...YAY! New islands.







Daylight System
Since Dan is behind on the Plane Models, I thought I would mess around with the Daylight System for the main Pearl Harbor scene, just so we had the right idea to how we would like the lighting to be like. We applied Mr sun light and put in the time, date and location so that we could get the right sort of angle for the sun to appear. With the sun in place, I messed around with the softness of the shadows and how strong the sun was, making the scene all pretty with the boats and the island reflecting in the water. During this, I had quickly removed the border style off my mountain to make it looked more natural.


With the equator line, we will have to be careful with some camera angels but it would be every interesting one once we all start animating.